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Mobile Game-Based Learning to Promote Decision-Making Skills – A Pan-European Project    

link to pdf document

Mitchell, A., Inchingolo, P., Vatta F., Gricar J., Cisic D., Petrovic, O., Kittl, C., and Peyha, H. J.

full paper Abstract:

Research shows the potential of mobile games to promote learning in young adults. The 3-year EC-funded project mGBL (mobile Game-Based Learning) will prototype a platform and tools for the cost- and time-efficient development and deployment of mobile learning games. At least two types of game template will be designed. These will be for strategy games that can support the development of decision-making skills for crisis situations. Example games will be developed in the pre-determined sectors e-health, e-commerce and career guidance but the game templates themselves will be ‘generic’. This short paper outlines project rationale and development, identifying key issues and findings that emerged during the exploratory phase of the design process. These include indications that mobile strategy games of this kind might be worth developing in the context of m-government services.

 

 

Keywords: m-games, strategy games, decision-making